First Solo · Get started
Follow the game’s First Solo objectives in order. Each action makes the next one possible, so you always know why you are doing it.
On the Bridge, use Crank Fuel ten times. This reserve pays for your first producer and housing.
Do not spend down to zero. A little spare fuel lets recruitment begin as soon as housing is ready.
Open the Hangar and build one Fuel Depot. It provides a small automatic fuel flow and raises storage.
The depot is a safety floor, not your whole economy. Refuelers will soon provide most of your early fuel.
Build a Tent Camp to create one crew berth. Keep a positive fuel reserve and your first recruit arrives automatically.
If the arrival timer is not moving, add fuel. Empty housing alone is not enough when the field cannot feed another person.
Assign the first recruit as a Refueler. Build another Tent Camp, welcome a second recruit, and assign that person as an Engineer.
Watch the fuel rate in the resource rail. Keep it green before moving more crew away from fuel work.
Buy Principles of Flight, then Aerodynamics, then Glider Design. This is the first longer wait; add Engineers when Research is the constraint and an Airframe Carpenter when timber is.
Research cards tell you their prerequisites. If a technology is dim, read that line before waiting for more Research.
Build a Grass Airstrip, assemble a Glider in Fleet, and assign one crew member to the Pilot role on the Bridge.
Put the glider on Training Flights. Your First Solo completes when the aircraft lands, not when it takes off.
Amount, storage cap, and net rate. A red fuel rate needs attention now; a full cap means production is being wasted.
Your live objective chain. Follow its highlighted target before consulting a full reference list.
Nearby purchases show progress and an ETA. No ETA usually means you need another producer or prerequisite.
Confirm arrivals, unlocks, landings, promotions, and resource failures here.
Continue the Propeller Program: build a Workshop, feed a Smelter from Mines, and research Internal Combustion. That opens the Propeller Age and turns the small field into an aviation business.