Aircraft & Routes · Take to the air

Launch the right aircraft at the right risk

A route needs an unlocked destination, a ready aircraft, standby Pilots, fuel, and a risk level you are willing to accept.

Preflight launch checklist

1Open the routeunlock

Research the listed technology and discover any required destination or faction. A locked route names the missing prerequisite.

2Make room in the fleetcapacity

Airstrips, hangars, and later fleet structures raise aircraft capacity. Scrap or group-manage older aircraft only when they no longer serve a useful route.

3Staff standby Pilotscrew

Assign enough crew to the Pilot role for the aircraft’s crew requirement. Pilots already airborne are not available to another route.

4Check fuel and riskconditions

Confirm the route’s fuel cost will not erase your safety buffer. Read live risk after weather, reliability, crew rank, and upgrades are applied.

5Dispatch and verifylanding

Assign the aircraft, then watch its timer or Upcoming Events. Rewards and objective credit arrive at landing.

Choose aircraft by job, not era

Speed shortens a trip, capacity increases scaled payouts, reliability lowers risk, and crew requirement determines how much of your roster the route occupies. A newer aircraft is not automatically best when a small, reliable airframe can turn a short route more efficiently.

Your goalFavorWatch
Fast objective completionSpeedFuel burn and whether the payout matters.
Large cargo or reputation payoutCapacityCrew demand and route risk.
Expensive or dangerous routeReliability and experienced PilotsWeather, condition, and risk-reduction upgrades.
Training or early flight hoursLow-cost aircraftDo not consume crew needed to stabilize the field.

Understand route risk

Risk is calculated from the route, aircraft reliability, crew experience, research, buildings, specializations, doctrines, season, and current weather. The number shown in the game is the one to trust.

Tailwinds and clear windows can create good launch opportunities; fog and thunderstorms can make marginal flights unattractive. No route is perfectly safe, so compare the possible loss with the value of the payout.

Trade for resources you cannot yet produce

Scout expeditions reveal partners. Each offer has explicit inputs and outputs; trade to clear a named technology, building, or craft rather than draining useful stock just because an offer is available. Reputation is spendable influence, not only a score.

When to ground a route

iOS: Fleet and Trade sit inside the Fleet hub. The sub-navigation row switches between them as each screen unlocks.
macOS: Fleet and Trade are separate sidebar destinations. Upcoming landings are also visible in the window’s event surfaces.